In a conversation with Easy Allies, a representative from Ubisoft clarified that Assassin’s Creed Mirage will not boast a vast map like Valhalla or Odyssey.
Instead, it will be more comparable to the size of Unity’s Paris or Revelations’ Constantinople. The spokesperson highlighted that this installment of the franchise aims to revisit the series’ stealth origins and return to its roots in terms of map scale. The city of Baghdad in Mirage will offer a different experience from the expansive worlds featured in recent entries.
“They compared it specifically to Constantinople in Assassin’s Creed Revelations and Paris in Assassin’s Creed Unity,” said Easy Allies’ Michael Huber.
For those who are not familiar, Assassin’s Creed underwent a shift towards a more RPG-like style starting with Origins in 2017, which was then followed by Odyssey and Valhalla. This shift brought about significantly larger open-world environments. However, as Mirage aims to recapture the stealth-focused gameplay of earlier installments, it appears that it will also feature a smaller and more tightly-packed Assassin’s Creed Mirage map.
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Additionally, in contrast to the recent trilogy where players had the ability to dual wield axes and engage in raiding activities against unsuspecting enemies, combat will be a final option in Mirage.
Ubisoft Forward 2022 unveiled the complete details of the game after numerous leaks, showcasing players as the assassin Basim Ibn Ishaq. Taking place in the city of Baghdad two decades prior to the events of Valhalla, Mirage is scheduled to release on October 12 for PlayStation 4 and 5, Xbox One and Series, and PC.