Forget everything you know about The Legend of Zelda games. Step into a world of discovery, exploration, and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking new game in the acclaimed series. Travel across vast fields, through forests, and to mountain peaks as you discover what has become of the kingdom of Hyrule in this stunning Open-Air Adventure. Here we say everything about Princess Zelda in The Legend of Zelda: Breath of the Wild.
Who is Zelda in The Legend of Zelda: Breath of the Wild?
Zelda is the eponymous character of The Legend of Zelda series. With the exception of Link’s Awakening, Majora’s Mask, and Tri Force Heroes, an incarnation of Zelda or one of her alter egos has always been one of the central characters in the series.
Princess Zelda is often shown as a beautiful and elegant princess, with the exception of Skyward Sword, where she is portrayed as an ordinary girl before the kingdom of Hyrule had been established. She is always either a child, teen, or young adult. Her hair color is depicted as blonde in most games of the series, as well as brown in Twilight Princess and red in The Legend of Zelda and The Adventure of Link.
Her eyes are portrayed in different shades of blue throughout all the games, with the exception of her green eyes in Breath of the Wild. Her ears are always pointed, as is characteristic of all Hylians, although in some games her ears are shorter than in others. The dresses that she wears are long with determinate colors, such as different tones of pink, white, and blue. Most of her dresses are shown with the Hylian Crest, and in almost every game, she is seen wearing a tiara with either a red, pink, or blue jewel in it. In some games, she also wears long gloves.
Princess Zelda is seen wearing makeup in most games, such as in The Wind Waker and Spirit Tracks, and her hairstyle is characterized either with her hair down or with braids. She wears high heels, although in Twilight Princess, Skyward Sword, and Breath of the Wild she wears boots. She also occasionally wears sandals, such as in Skyward Sword and Breath of the Wild. Each incarnation of Zelda has been shown at various ages depending on which title they appear in. They have appeared as a child, a teenager and as a young adult; for example, the Princess Zelda in Twilight Princess is around 20 years of age.
Zelda is depicted as a kind and benevolent ruler with a wisdom beyond her years and a deep love towards the people she watches over. She is a caring, gracious, and self-sacrificing person. Zelda’s most prominent display of compassion and selflessness was when she saved the life of Midna, the Princess of the Twilight Realm, who had been nearly killed by the false King of the Twilight, Zant.
Zelda’s wisdom is her most valuable attribute. As a matriarch, it is imperative that she makes the wisest decision concerning the fate of Hyrule; in Twilight Princess when Zant threatened her life and the lives of all of her subjects, she wisely surrendered to him. She upholds her responsibilities no matter the cost and is always willing to help her friends, such as in Skyward Sword, where Zelda faces her duties as the goddess reborn and willingly remains in a deep sleep to keep Demise imprisoned within his seal.
Above all, Zelda is known to be a forgiving person even towards those who have harmed her before, as seen in Spirit Tracks, where she asks Anjean to take care of Byrne even though he was the one who stole her body.
Princess Zelda is one of the three most important characters of The Legend of Zelda series, which is also why her name appears in the title of every game. Princess Zelda first appeared in the original The Legend of Zelda, and has since been featured in every subsequent game, with the exception of Link’s Awakening. Each incarnation of the Princess is chosen by destiny to be the keeper of the Triforce of Wisdom in their respective eras, which is the main reason why they play such an integral role in the legends of Hyrule.
Is Zelda powerful?
Throughout the series, Princess Zelda portrays various types of both magical and physical abilities, ranging from capably wielding a bow to telepathy, as seen in A Link to the Past’s introduction when she pleads for Link’s help.
Early on in the timeline of the series, the original Zelda, while born as a Hylian, is the mortal incarnation of the Goddess Hylia. Carrying on this divine blood, her female descendants are always the crown princess of Hyrule throughout its history. Several princesses within the bloodline are also the possessor of the Triforce of Wisdom, imbued with the essence of the Goddess Nayru.
The essence of Nayru affords each Zelda divine wisdom, allowing them to discern the wisest decisions, especially in situations concerning the welfare of Hyrule. It grants them myriad mystical abilities, including the ability to heal others, though there is a possibility that this could also be an effect of their bloodline passing down Hylia’s own powers and, later, the Light Force. Each incarnation of Zelda uses their powers to keep evil in check.
Many of her abilities as both a Sage and the wielder of the Triforce of Wisdom are widely illustrated in Ocarina of Time, one of them being that she has prophetic visions in her dreams. She also helps Link in their escape from Ganon’s Castle by using her powers to magically remove the barriers blocking the exits.
During the final battle between Link and Ganon, Princess Zelda uses her powers to restrain the King of Evil as Link delivers the final blow. Being the seventh Sage, she is the ruler of the rest of the six Sages, and it is with her guidance that the Sages seal Ganon in the void of the Evil Realm. Finally, with her powers as a Sage, she is capable of returning Link to his original time by simply using the Ocarina of Time.
Abilities of Zelda in The Legend of Zelda
Some of Princess Zelda’s physical abilities are demonstrated in games such as The Wind Waker, Twilight Princess and Spirit Tracks. In The Wind Waker, Princess Zelda aids Link in battling Ganondorf by borrowing the young hero’s bow and using it to fire Light Arrows at the King of the Gerudo. This skill is again portrayed in the final battle of Twilight Princess, where the princess yet again uses a bow and Light Arrows to strike Ganondorf while accompanying Link on his horse, and once more in the final battle against Malladus in Spirit Tracks. In one scene of Twilight Princess, Princess Zelda is seen wielding a sword, although it is unknown if she possesses any true sword skills.
Breath of the Wild adopts modern game conventions while going back to Zelda’s roots
Where the 3D Zelda games have floundered ever since Ocarina of Time is in their linearity. Whereas the original Zelda let you play dungeons in any order, the 3D Zelda games, with some minor exceptions, generally guided you through the dungeons in a set path. This marked an odd evolution of the franchise, given that the original Zelda was renowned in part because it wasn’t linear. But it’s a formula that Nintendo has by and large kept in the 3D Zelda games — all the way up to 2011’s Skyward Sword for the Wii.
Over the past few years, however, open world games that aren’t so linear have become huge. These games generally give you a varied set of tools and a giant playground to use those tools in, and then you decide how to take on the puzzle in front of you.
So in, for example, Metal Gear Solid V, you are given a variety of weapons and a big playing field. You then decide what to do: Are you going to work toward the main story, or are you going to do some side objectives that can earn you cash and more weapons and tools? Once you pick a mission, do you want to stealth by enemies in your way, perhaps not even killing any of the bad guys in your path? Do you want to call in an airstrike or use a bazooka, choosing a direct approach in which you brutally explode your opposition? Do you want a mix of these tactics, perhaps only using force when you’re caught? It’s really a sandbox.
This is, in theory, the direction that 3D Zelda games could have moved toward from the get-go, based on the foundation established in the original game. But since they didn’t, Breath of the Wild finally stands to fulfill that promise.
The Legend of Zelda: Breath of the Wild is the biggest, most open Zelda game ever made, but it also brings with it a massive change in design philosophy, and the way it treats players. Breath of the Wild is the first main Zelda title since 1991 (2013’s Link to the Past sequel A Link Between Worlds notwithstanding) to feel like it respects its players implicitly.
As Gies and other reviewers have noted, the game still has the same things that Zelda fans love: the dungeons, puzzles, items, characters, and so on. But Breath of the Wild goes back to the original Zelda’s open world, giving players the ability to decide what order they play the dungeons in and how those dungeons are approached. In fact, it is theoretically possible to start Breath of the Wild and within just a few minutes go to the very last dungeon, where the game’s big bad resides, and beat the game. (It would be incredibly difficult to actually do, since you would go into this final dungeon without any of the power-ups you earn in your typical adventure. But if you’re skilled enough, it’s possible.)
Her mother encouraged Zelda, saying she could do anything with the latent power Zelda inherited from her grandmother (who is implied to have been a previous Zelda) indicating her mother was not of royal blood.
“The Triforce [of Zelda characters] is made up of Princess Zelda, Ganon, and Link,” Mr. Aonuma told the website Kotaku on Tuesday. “Princess Zelda is obviously female. If we made Link a female we thought that would mess with the balance of the Triforce.
Namely, the magic Zelda uses to contain Calamity in Hyrule Castle suspended both of them in time, meaning that Zelda may have never aged at all during her time fighting the evil force. … Namely, Link is able to cross the threshold between greater Hyrule and the castle without the use of magic.
Zelda is capable of using magic to conjure a bow as a weapon. She is also capable of using telepathy to speak to individuals mentally and assist them. Zelda can use her magical powers to fire magical blasts as a form of defense and can teleport from one place to another.