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Ahamkala the new game that has been announced, What is the story about? What qualities we expect?

Publisher PLAYISM and La-Mulana series developer NIGORO have announced Ahamkala (tentative title), their newest game in development.

La-Mulana 2 surprises with new content and its studio presents its next game, Ahamkara

Anyone who has succumbed to the charms of La-Mulana 2 knows that it is an unforgiving game, unforgiving of mistakes, besieging you with monsters and endless deadly traps. A great metroidvania adventure which extraordinarily enhances the exploration. The Nigoro studio, responsible for the game, has surprised today with the announcement of a new DLC.

It promises to be as challenging as the Temple of HellThe Tower of Oannes is the name of this new adventure, a map that Nigoro is equal in difficulty to the Temple of Hell of the original delivery. “Fasten your seatbelt, because it’s going to be hard, no claims or complaints of any kind will be accepted!” Warn its creators. The Oannes Tower It is now available to buy on Steam, GOG and Humble Store for a price of 3.99 euros.

Ahamkara, the new game from the Nigoro studio 

“Tribes that were supposed to be extinct have been discovered living in the ruins of Eg-Lana.” The new content, for the moment, is only available on PC. This has not been the only surprise from Nigoro, the studio has announced Ahamkara, its new game. However, they have not given much information, beyond the provisional title and an illustration, shared by Gematsu.

Nigoro is currently working on two unannounced projects“At Nigoro we have been creating games for 10 years and finally realized that we are not very good at developing a game in a short period of time,” the team explained. “For our next project, Ahamkara (working title), I have decided to stay silent until we have something to announce. As such, I say goodbye to you until we meet again in a video in a few years“. We can’t say that the deadlines are encouraging, but without a doubt, that a studio as talented as Nigoro presents a new game, it is still great news. In addition to Ahamkara, Nigoro is working on two more projects, still unannounced.

NIGORO is a difficult archaeological site exploration action adventure“LA-MULANA”A developer known for the series. The details of the game are unknown, but concept art and title logos are published in the program. It seems that there will be no movement for a while because “the next information will be available in a few years”, but I look forward to the follow-up report.

Top Ten Qualities of a Good Video Game that we expect from Ahamkala 
Great Controls

Even if everything about your game is amazing, it won’t matter if your players can’t properly interact with it.

One of the biggest challenges of game development is designing controls that fit the game and enhance the experience. This means that players don’t find themselves frustrated trying to perform certain actions or limited in any way.

One of the best examples is Super Mario 64, a game that will always be fun to play thanks to its excellent controls that give you complete control over Mario’s moveset.

An Interesting Theme & Visual Style

Although every game designer knows that nailing down the gameplay is more important than good visuals, that doesn’t mean how the game looks aren’t important.

Since graphics are what the player is seeing the entire time, developers need to make sure they match the world as well as the style of the gameplay.

The Legend of Zelda: The Wind Waker is a great example since it boasts gorgeous visuals that make its vibrant ocean world unlike any other.

Excellent Sound & Music

As any video game sound designer knows, a game’s audio is incredibly important.

Video games need sound effects to make the virtual characters and the world feel more alive and realistic. At the same time, the game’s soundtrack also plays a big part in evoking emotion from the player and heightening the experience.

Gears of War is a game that’s always had a good sound design.

Everything from chainsawing through an enemy to performing a perfect active reload sounds awesome.

Captivating Worlds

Unlike other forms of entertainment like film and television, games are interactive and thus have worlds that can be explored.

Of course, people will only want to check out everything your world has to offer if there are things that catch their attention. This can be anything from cool settings and quests to rewards and challenges around every corner.

2015’s The Witcher 3: Wild Hunt did just that by providing a world that felt alive and worth exploring.

Fun Gameplay

Gameplay is arguably the most important aspect of a game. You can have breathtaking graphics and an enthralling storyline, but if the main game mechanics the player will be performing aren’t fun, your project may as well have been a movie.

There are plenty of thoughts and ideas online that every game designer should check out on the subject of what makes gameplay fun.

What better example than Tetris, a game that has mesmerized players for decades now with its “easy to learn, hard to master” gameplay.

Solid Level Design

The best games usually have great levels that serve to complement the game’s main game mechanics.

Well-planned levels will help push the story forward while keeping players engaged as they face new challenges. The art of good level design takes a lot of practice and planning so that players are encouraged to explore and continue but are never forced or frustrated.

Banjo-Kazooie is a classic N64 title that offered great levels to enjoy.

Each world had its own unique challenges and art style that got progressively more challenging while remaining fun to play.

Memorable Characters

Whether your game is heavy on narrative or not, you want to have characters that are not boring and forgettable.

This means designing characters that are visually interesting, well-written, and that the player can relate to.

Most storytellers would even argue that it’s the characters, not plot or setting, that separates a good story from a great one.

While there are plenty of great examples, we couldn’t help but go with Chrono Trigger.

It’s hard to forget this masterpiece’s colorful cast of characters that include a red-haired boy, robot, humanoid frog, cave girl, dark wizard, and more.

Good Balance of Challenge & Reward

Another challenge that all game designers face is finding the perfect balance of difficulty and reward.

If you make a game too hard then no one will play it due to frustration, but at the same time having a game be too easy can bore players as well. The best games are fine-tuned to provide a good escalation of difficulty so players continue feeling challenged and rewarded.

The Halo games are a good series to look at if you want to see a first-person shooter campaign that starts out easy and gets progressively more challenging without ever feeling impossible

An Entertaining Story

Some of the best and most beloved games of all time are remembered for the stories they told.

For whatever reason, humans love being touched, entertained, and encouraged by intriguing stories with memorable characters, plot twists, and more.

Since games are interactive, they are also capable of serving as a storytelling medium that no other can compare to.

The Mass Effect series is a good example of games with storylines that gripped players and always left them wanting to see how things conclude.

Something Different

While following the same formula of another great game may seem like a good idea, it’s the games that introduce something unique that catches everyone’s attention.

Every game designer should strive to create a game that offers a new experience that players can’t get anywhere else, even if it means just adding a few tweaks to an already-existing genre or style of game.

While it’s true that it shares many of the same traditional mechanics as other RPGs, the ability to befriend monsters and play through without killing a single enemy is what sets it apart.

Is Spelunky based on La-Mulana?

Influences. Spelunky draws from La-Mulana, Rick Dangerous, and Spelunker for its visual styling, character design, gameplay elements and general mechanics

Is La-Mulana a metroidvania?

Although La Mulana is a pixelated side-scrolling Metroidvania with a surprisingly in-depth plot. The Indiana Jones inspired game sees archaeologist Lemeza Kosugi dive into the ruins of La-Mulana, the supposed birthplace of life itself. … The sequel takes place five years after the events of the first game

Is La-Mulana too hard?

While some people hold La-Mulana in high regard because they’re used to this kind of game, the others may consider it as “too difficult” or some even say it’s “crappy game”. … I didn’t expect the game to be so popular. This was made for those players who are accustomed with MSX.

Is Spelunky hard?

You may already be aware that Spelunky 2 is one of the best games of the year. You may also be aware that it is very, very difficult. … One of the key rules is that you should be able to make it through just about any level in the game without having to use a bomb or a rope

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